That is a looot of frames though! Motion tweens on some but still such a short segment foreach one! :O Shows in the detail I suppose but I didn't think it was really all this much! Impressive.
As for me the weekend was a bit busier than I hoped but had its moments, was invited to a very socially distanced little Christmas party with a cousin, so that was nice. :) All too little social interaction otherwise. Aaand just a few more work days until it's vacation for real now...
ChordC
The weekend was well, nothing out of the ordinary happened, just doing my usual business, like watching videos, playing videogames, making music and what not. Nice to see you got of the dentist.
As for the animation, I am happy to see how far the animation has progressed, looking forward to see how it will turn out :). As for using some keyframes over and over again, I have similar techniques in composing music, when a part of a song has similar notes to some previous parts, why not just copy-paste them right? And making a few tweaks, rather than having to make a similar part from scratch.
All in all, it's nice to see this series progressing, looking forward on how it will turn out :).
Mejson
It's been a pretty nice weekend you've had. Watching movies and playing games? What kind of movies / games do you like? Do you have a dentist? Hmm, I think you can think of the songs for the rest of the places in the animation because I think since some of the songs are your creativity it doesn't make sense for the rest of them to be different. Such as: Main menu and Quality selection. You can create a track similar to "Creepy Winter Music - Snow Queen's Palace.mp3" for the main menu?
Hmmm, this is just the beginning, so like everyone else :P, but as time has shown us... it will take a year (for 12 scenes - about 15 minutes, so it's a full expansion / movie). True, the key elements work, which is probably why they are so popular.
I think this series will not end too soon, as it takes time to finish the next parts, and there is still a lot to be done.