00:00
00:00
View Profile Mejson
Flash isn't dead... he's still alive in my heart... don't worry my brothers :)

34, Male

Quality Assurance

Second degree IT studies

Kozienice, Poland

Joined on 7/27/08

Level:
49
Exp Points:
26,278 / 26,650
Exp Rank:
444
Vote Power:
9.00 votes
Rank:
Master Sergeant
Global Rank:
1,072
Blams:
2,661
Saves:
5,234
B/P Bonus:
28%
Whistle:
Normal
Trophies:
3
Medals:
241
Supporter:
6m 9d

Mejson's News

Posted by Mejson - 3 hours ago


iu_252060_2525285.png


Welcome everyone!


Dear NG connoisseurs, another Poster is waiting for you! I invite everyone! Another week - another Poster! :D


New project (animation) update Reduce 2 - Pass of Time - 'Scene 2' is currently 53.2 seconds :P I know it was "only" an extra 3.5 seconds, but the work I did was about 30 hours :P Well, I don't know about other artists work, but with us dynamic action always requires a lot of work.


Additionally, I did background optimization (.png) for 'Scene 1' so it will definitely be a smoother scene. :) You can test if it works equally well with 'Medium' and 'Hight' quality :P


Previously events in 'Scene 2':

  • the camera shows the area - a cliff (depressions),
  • zoom in on Mazurek - breathes heavily, then looks into the abyss, then goes to the others (left),
  • the camera (with Mazurek) moves next to sitting Keni, who looks at Mazurek (he stops next to Keni),
  • the camera pauses (zooms in) on the Zip, who is breathing heavily (dripping sweat), and after a while says irritated: "What the fuck was that?!",
  • the camera returns to the other heroes (the two), Mazurek looks sadly at Zip, then looks at Keni who shrugs and relaxes his neck,
  • Mazurek (his face expresses irritation at Keni's behavior) turns away from Keni and looks down at the ground (he touches his chin with his hand - thoughts), after a while Mazurek says: "Calm down, we need to hide and rethink the next steps...",
  • Keni says (with pity) looking at Mazurek: "You have no idea...",
  • Mazurek looks at him with discontent, then turns (towards Zip) and makes a terrified face, Keni also looks in that direction and reacts similarly,
  • camera moves on seated Zip...


Current events in 'Scene 2':

  • ...God-DL Zombie appears behind him,
  • lunges at him (grunts) and flips him to the ground,
  • Zip squints his eyes tightly and groans (from the impact),
  • his impact raises dust around them,
  • after a while, Zip tries to get up (he looks terrified),
  • God-DL Zombie, seeing this, immediately presses him to the ground,
  • Zip freezes his eyes softly, God-DL Zombie roars in anger...


As you can see, I don't have a bright future for Zip :) Especially that the next event is not a pleasant one... poor Zip... Keep your fingers crossed for him! :)


@ChordC, thank you for a lot of sounds without which it wouldn't be so great! Thank you! :D Well, I have the impression that the sounds (at times) interpenetrate so much that most people will not hear a single sound XD But I still think it's a 'melody' of combined sounds :) We can make a contest :P How many sounds can you hear? (during a zombie attack) :P


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated the .exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - 6 days ago


iu_248241_2525285.png


Welcome everyone!


Time for a new Poster! I know that there hasn't been a new Poster for 7 days... I wanted to finish a specific fragment of the animation so that we had something to discuss :P


Upgrade to Reduce 2 - Pass of Time - 'Scene 2' is currently 49.7 seconds :) I think I did quite a lot :P I managed to make an animation until God-DL Zombie attack :D.


Current events in 'Scene 2':

  • the camera shows the area - a cliff (depressions),
  • zoom in on Mazurek - breathes heavily, then looks into the abyss, then goes to the others (left),
  • the camera (with Mazurek) moves next to sitting Keni, who looks at Mazurek (he stops next to Keni),
  • the camera pauses (zooms in) on the Zip, who is breathing heavily (dripping sweat), and after a while says irritated: "What the fuck was that?!",
  • the camera returns to the other heroes (the two), Mazurek looks sadly at Zip, then looks at Keni who shrugs and relaxes his neck,
  • Mazurek (his face expresses irritation at Keni's behavior) turns away from Keni and looks down at the ground (he touches his chin with his hand - thoughts), after a while Mazurek says: "Calm down, we need to hide and rethink the next steps...",
  • Keni says (with pity) looking at Mazurek: "You have no idea...",
  • Mazurek looks at him with discontent, then turns (towards Zip) and makes a terrified face, Keni also looks in that direction and reacts similarly,
  • camera moves on seated Zip...


As we all know well, at this point there will be a God-DL Zombie attack :P However... you have to wonder where Zip will be bitten, because... this wound cannot be fatal :) It can't be in the head (brain damage) or the neck (spine injury), so I think the best is the arm (where the triceps is). Do you have a better idea?


@ChordC, when it comes to sounds, you can already try to do:

  • walking the Mazurek,
  • neck "crackling" / relaxing by Keni.


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated the .exe file, so feel free to watch and opinion :) And also @Pop-Tart, @Anonymous-Frog if you like.


Regards,

Mejson


Tags:

5

Posted by Mejson - 2 weeks ago


iu_243483_2525285.jpg


Welcome everyone!


Time for another Poster! It concerns what everyone expected (in the near future), namely Part II of our great history in .mp4 format :P Here he is!


So let's start at the beginning:


When it comes to: icon, title and short description, I did what in the case of Part I - they are OK.


When it comes to resolutions (film quality), we currently have a choice:

  • 360p - 1000x700 - 16:02 (362MB) - very fast, but poor quality (standard size of animation),
  • 720p - 1296x996 - 18:39 (579MB) - bit slower, but better quality (good compromise).


When it comes to 1080p, I haven't been able to convert yet, I hope my processor can handle it :P


Commentary - main comment (@Animetion24 and @Cyberdevil), can you write it, please?:


Do you think the description of "Acknowledging the filetype" and "Resolution" could be added the same as for Part I?


-Previously on Reduce,

-On this Part of Reduce,

-Thanks,

-Links - Here I think to add one more Part I (.mp4 version).


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott and also @Little-Rena@Pop-Tart@RobertClock, @Anonymous-Frog if you like.


Regards,

Mejson


Tags:

7

Posted by Mejson - 2 weeks ago


Hello,

have a nice day :)


@Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott, mates...


Regards,

Mejson


7

Posted by Mejson - 2 weeks ago


iu_240384_2525285.png


Welcome everyone!


New Poster! It's high time :P As you've noticed about a slightly different subject... it's a return to the past, to almost the beginning of our story... so let's started!


Well, as you know, due to the fact that the owners / creators of Adobe and Windows abandoned us / treated us brazenly, I decided that we will also put our animations (on NG) in the .mp4 format. I think it's a pretty cool idea and it will allow us to get fans / viewers back... it will be our revival! Our resurrection! :P


So let's start at the beginning:


iu_240383_2525285.png

As you can see (in the above excerpt / screen), I proposed the following information:

  • icon - this is the icon that shows that it is a .mp4 version,
  • title - main title, containing information about .mp4 format (do you think it's the best?),
  • short description - what should be here? What is currently not quite suitable for me.


iu_240382_2525285.png

As you can see (above) I already managed to convert the 'swf' files (yes, files) to 'mp4' (I bought quite an expensive program for this, but it's worth it). A quite unexpected situation turned out... I didn't expect it to be possible on NG, but yes... you can have several versions of the same movie in one project. In real time (while watching a movie) you can change the version (quality) of the movie you are watching:

  • 360p - 1000x700 - 10:05 (304MB) - very fast, but poor quality (standard size of animation),
  • 720p - 1296x996 - 11:38 (488MB) - bit slower, but better quality (good compromise),
  • 1080p - 1480x1180 - 13:00 (620MB) - slow, but best quality (amazing high quality).


Commentary - main comment (@Animetion24 and @Cyberdevil):

  • information that this is an .mp4 (format) version with the justification that this project was created because it's impossible (it's very difficult) to view the animation in swf format,
  • some information about what happened earlier in our history,
  • information like the fragment above - what this part concerns, etc.,
  • information that the video is converted to different resolutions (360p, 720p and 1080p) to choose from and we recommend 720p,
  • thanks to the entire team,
  • should we link to previous animations? As in the original Reduce 2 - Part I?


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

6

Posted by Mejson - 3 weeks ago


iu_238683_2525285.png


Welcome everyone!


Time for a new Poster! Not only for the principle of adding a new Poster, but also to cover some issues... well as usual problems arise XD


Let me start with the most obvious thing, namely - 'Reduce 2 - Pass of Time' has 12 scenes, and each scene will last around 1 minute, and sometimes probably longer, so... I will probably have to divide this animation into: Part I and Part II XD In addition, there is also a problem with the End Credits, which will have to be done in the "old" style, because to be able to convert our animation to MP4, there cannot be any AS3... so the end credits themselves can last 2-3 minutes XD. All the worries and process involved in converting SWF to MP4 will be discussed in another Poster in the future, so that's a worry for another time...


Now let's focus our attention on 'Scene 2'... well, this scene begins by showing some terrain - Roots (with morning lighting and nature sounds) - 4.3s. And then a close-up on Mazurek crouched on his knee, breathing deeply (he's sweating) - 4.3s, and a drop of sweat is dripping down his head and dripping. I believe that it is worth showing the feelings and emotions as well as real human reactions of our heroes. Therefore, I am asking you - @ChordC for help with the sounds (I came to the conclusion that the sound should be added every bit of the scene, and not at the very end because it is a tedious process).


I need these sounds:

Mazurek - inhale_1 - 0.4s

Mazurek - exhale_1 - 0.4s

Mazurek - inhale_2 - 0.4s

Mazurek - exhale_2 - 0.6s

Mazurek - inhale_3 - 0.4s

Mazurek - exhale_3 - 0.9s


It seems to me that a heartbeat is not needed, we want to show that our heroes are tired (adrenaline has already fallen).


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

5

Posted by Mejson - 1 month ago


iu_235736_2525285.png


Welcome everyone!


It's high time for a new Poster :) As I mentioned for a few days I have been too tired after work or gym... I haven't done Flash for a few days, but it's okay now. Here's the new Poster :P


As you can see it's 'Cliff' - new terrain, it's a dip in the land, probably washed out by rain. Some hole of the terrain. However, probably in the animation it will only be shown in the line where the roots are (without going in). And in the next scenes, when our heroes will be at the bottom.


Hmmm, I don't know what you might think about it, but... I'm moderately pleased. When I set it brighter it was poor, and when I set it too dark it was ugly... So it's hard to say if it's good at the moment, but I don't know XD


Certainly, there is nothing to worry too much (as I mentioned) only a fragment will be shown (during the animation).


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

6

Posted by Mejson - January 25th, 2021


iu_230664_2525285.png


Welcome everyone!


I try to add updates every now and then... this time after 5 days :P It turned out that it didn't take long because I had something to help. :) When you create something the second time and you have something to look at, it becomes more efficient :P


Obviously speaking of 'Zombie' :P After I did 'Steve Zombie', making 'God-DL Zombie' was quite enjoyable. A new and terrifying threat to our heroes. It's the perfect killing machine. How will our heroes cope? Will they manage to get out of this situation / threat without any health damage? You will find out about it in the next / future scene - 'Scene 2' :P


Here is the planning link for this scene: Scene 2 (Planning/Draft)


Unfortunately, creating this scene will certainly take longer than the previous scene. Lots of complicated character moves and lots of new sounds. Our artist - @ChordC will surely want to improve 'Zombie' sounds and create new ones :) For example scream 'Zip' etc.


PS. I will also add a wallpaper to my paintings collection, so you can rate and comment there :P


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

5

Posted by Mejson - January 19th, 2021


iu_227527_2525285.png


Welcome everyone!


It's been 11 days since the last Poster :P Unfortunately, scenes can't be created quickly in XD. A lot of work and taking care of health also takes time :) So I have the impression that if I didn't have so many responsibilities, this scene would be ready earlier :P Hehehehehe


Here is the finished 'Scene 1', I mean almost... some sounds are missing, which I will mention below, but more on that later :P Hmmm, what did I want to say? Aaaaaa, yeah... this scene lasts 57.2 seconds - including 'Part II' - 19.1 seconds. That's quite a lot, considering everyone expected a much shorter :P


@ChordC, I'm asking you for sounds :) I could cut some by myself, but I know that you would probably want to improve after me XD. Our wonderful artist is on training and only comes back on Friday :) We are waiting with longing :)


Here they are:

  • Mazurek - Heavy_Heartbeat (1,3s),
  • Mazurek - Slide (on that stone / dusty surface),
  • Zip - Slide (on one knee),
  • Zip - Heavy_Heartbeat with Heavy_Breathing (4,6s),
  • Keni - one light breath (0,4 s),
  • Keni - average breathing (1.9s),
  • Keni - heavy breathing (1,9s),
  • rope_hanging (what do you think?) - Crank / lifting the door (leaf lianna sound) (1,1s),
  • blocking the crank with a stick (both are wooden).


I hope it's not a big problem :)


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


PS. The song: "Set Me Free" was added in all places (where it was supposed to be :P), so you can also take a look :) I think it's a great song :)


Regards,

Mejson


Tags:

5

Posted by Mejson - January 8th, 2021


iu_222100_2525285.png


Welcome everyone!


It's been 5 days since the last update (Poster), I know it's a bit longer than usual (I got you used to frequent updates XD), but creating 'Scenes' takes much longer... unfortunately. I know you would like to make a scene take the proverbial 'work week', but it's not possible. Unfortunately, it takes so long.


Here is 'Scene 1', to be precise 'Part I' of this scene :P Currently, this scene is 39 seconds long. I made 'a little' diversified compared to the original plan because it turned out to be not very interesting and something was missing. So, I added adequate (I think) cutscenes that were originally meant to be (only) a black background. I decided to add the effects of dripping water (symbolizes sweat in the heroes). I'm curious if you associate it this way :P And appearing mushrooms / mycelium (symbolizes poisoning in Ants Zombie), I know that not everyone may like it, but this is the best that I can do XD


When it comes to 'Part II' of this scene, it will also not be troublesome because we have all the necessary elements :) In addition, let me mention that the behavior of Zip has changed: "...and Zip runs up to Keni and drops to his knee (he is propping up hands on the ground, panting heavily; he's sweaty and exhausted). Keni finishes cranking (opening the gate), turns and yells to Zip: “Get your ass, you moron!” Zip looks at him, then struggles to get up and run (he has scared eyes)..." I made this change because the original situation was too artificial. Now it makes the most sense XD In addition, it turned out that the track (our great artist) also fits perfectly in terms of length - fast pace starts in 39 seconds - just when the action of this animation's 'Part II' starts, so @ChordC, no you will need to change nothing :P I surely made you happy :)


Currently the animation (SWF) 'weighs' - 130MB, so it's quite a lot, but probably because all the scenes have a 'reserved' space :P Like in Reduce 2 - Summary... some guy didn't know that the white background is visible for a while, because 'huge' animations / projects load this way (Flash technology (its creators) did not anticipate this possibility). We will reflect on this content in the comments under this Poster :)


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5