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Flash isn't dead... he's still alive in my heart... don't worry my brothers :)

34, Male

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Second degree IT studies

Kozienice, Poland

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Mejson's News

Posted by Mejson - February 12th, 2021


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Welcome everyone!


New Poster! It's high time :P As you've noticed about a slightly different subject... it's a return to the past, to almost the beginning of our story... so let's started!


Well, as you know, due to the fact that the owners / creators of Adobe and Windows abandoned us / treated us brazenly, I decided that we will also put our animations (on NG) in the .mp4 format. I think it's a pretty cool idea and it will allow us to get fans / viewers back... it will be our revival! Our resurrection! :P


So let's start at the beginning:


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As you can see (in the above excerpt / screen), I proposed the following information:

  • icon - this is the icon that shows that it is a .mp4 version,
  • title - main title, containing information about .mp4 format (do you think it's the best?),
  • short description - what should be here? What is currently not quite suitable for me.


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As you can see (above) I already managed to convert the 'swf' files (yes, files) to 'mp4' (I bought quite an expensive program for this, but it's worth it). A quite unexpected situation turned out... I didn't expect it to be possible on NG, but yes... you can have several versions of the same movie in one project. In real time (while watching a movie) you can change the version (quality) of the movie you are watching:

  • 360p - 1000x700 - 10:05 (304MB) - very fast, but poor quality (standard size of animation),
  • 720p - 1296x996 - 11:38 (488MB) - bit slower, but better quality (good compromise),
  • 1080p - 1480x1180 - 13:00 (620MB) - slow, but best quality (amazing high quality).


Commentary - main comment (@Animetion24 and @Cyberdevil):

  • information that this is an .mp4 (format) version with the justification that this project was created because it's impossible (it's very difficult) to view the animation in swf format,
  • some information about what happened earlier in our history,
  • information like the fragment above - what this part concerns, etc.,
  • information that the video is converted to different resolutions (360p, 720p and 1080p) to choose from and we recommend 720p,
  • thanks to the entire team,
  • should we link to previous animations? As in the original Reduce 2 - Part I?


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


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6

Posted by Mejson - February 9th, 2021


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Welcome everyone!


Time for a new Poster! Not only for the principle of adding a new Poster, but also to cover some issues... well as usual problems arise XD


Let me start with the most obvious thing, namely - 'Reduce 2 - Pass of Time' has 12 scenes, and each scene will last around 1 minute, and sometimes probably longer, so... I will probably have to divide this animation into: Part I and Part II XD In addition, there is also a problem with the End Credits, which will have to be done in the "old" style, because to be able to convert our animation to MP4, there cannot be any AS3... so the end credits themselves can last 2-3 minutes XD. All the worries and process involved in converting SWF to MP4 will be discussed in another Poster in the future, so that's a worry for another time...


Now let's focus our attention on 'Scene 2'... well, this scene begins by showing some terrain - Roots (with morning lighting and nature sounds) - 4.3s. And then a close-up on Mazurek crouched on his knee, breathing deeply (he's sweating) - 4.3s, and a drop of sweat is dripping down his head and dripping. I believe that it is worth showing the feelings and emotions as well as real human reactions of our heroes. Therefore, I am asking you - @ChordC for help with the sounds (I came to the conclusion that the sound should be added every bit of the scene, and not at the very end because it is a tedious process).


I need these sounds:

Mazurek - inhale_1 - 0.4s

Mazurek - exhale_1 - 0.4s

Mazurek - inhale_2 - 0.4s

Mazurek - exhale_2 - 0.6s

Mazurek - inhale_3 - 0.4s

Mazurek - exhale_3 - 0.9s


It seems to me that a heartbeat is not needed, we want to show that our heroes are tired (adrenaline has already fallen).


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


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5

Posted by Mejson - February 3rd, 2021


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Welcome everyone!


It's high time for a new Poster :) As I mentioned for a few days I have been too tired after work or gym... I haven't done Flash for a few days, but it's okay now. Here's the new Poster :P


As you can see it's 'Cliff' - new terrain, it's a dip in the land, probably washed out by rain. Some hole of the terrain. However, probably in the animation it will only be shown in the line where the roots are (without going in). And in the next scenes, when our heroes will be at the bottom.


Hmmm, I don't know what you might think about it, but... I'm moderately pleased. When I set it brighter it was poor, and when I set it too dark it was ugly... So it's hard to say if it's good at the moment, but I don't know XD


Certainly, there is nothing to worry too much (as I mentioned) only a fragment will be shown (during the animation).


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

6

Posted by Mejson - January 25th, 2021


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Welcome everyone!


I try to add updates every now and then... this time after 5 days :P It turned out that it didn't take long because I had something to help. :) When you create something the second time and you have something to look at, it becomes more efficient :P


Obviously speaking of 'Zombie' :P After I did 'Steve Zombie', making 'God-DL Zombie' was quite enjoyable. A new and terrifying threat to our heroes. It's the perfect killing machine. How will our heroes cope? Will they manage to get out of this situation / threat without any health damage? You will find out about it in the next / future scene - 'Scene 2' :P


Here is the planning link for this scene: Scene 2 (Planning/Draft)


Unfortunately, creating this scene will certainly take longer than the previous scene. Lots of complicated character moves and lots of new sounds. Our artist - @ChordC will surely want to improve 'Zombie' sounds and create new ones :) For example scream 'Zip' etc.


PS. I will also add a wallpaper to my paintings collection, so you can rate and comment there :P


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

5

Posted by Mejson - January 19th, 2021


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Welcome everyone!


It's been 11 days since the last Poster :P Unfortunately, scenes can't be created quickly in XD. A lot of work and taking care of health also takes time :) So I have the impression that if I didn't have so many responsibilities, this scene would be ready earlier :P Hehehehehe


Here is the finished 'Scene 1', I mean almost... some sounds are missing, which I will mention below, but more on that later :P Hmmm, what did I want to say? Aaaaaa, yeah... this scene lasts 57.2 seconds - including 'Part II' - 19.1 seconds. That's quite a lot, considering everyone expected a much shorter :P


@ChordC, I'm asking you for sounds :) I could cut some by myself, but I know that you would probably want to improve after me XD. Our wonderful artist is on training and only comes back on Friday :) We are waiting with longing :)


Here they are:

  • Mazurek - Heavy_Heartbeat (1,3s),
  • Mazurek - Slide (on that stone / dusty surface),
  • Zip - Slide (on one knee),
  • Zip - Heavy_Heartbeat with Heavy_Breathing (4,6s),
  • Keni - one light breath (0,4 s),
  • Keni - average breathing (1.9s),
  • Keni - heavy breathing (1,9s),
  • rope_hanging (what do you think?) - Crank / lifting the door (leaf lianna sound) (1,1s),
  • blocking the crank with a stick (both are wooden).


I hope it's not a big problem :)


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


PS. The song: "Set Me Free" was added in all places (where it was supposed to be :P), so you can also take a look :) I think it's a great song :)


Regards,

Mejson


Tags:

5

Posted by Mejson - January 8th, 2021


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Welcome everyone!


It's been 5 days since the last update (Poster), I know it's a bit longer than usual (I got you used to frequent updates XD), but creating 'Scenes' takes much longer... unfortunately. I know you would like to make a scene take the proverbial 'work week', but it's not possible. Unfortunately, it takes so long.


Here is 'Scene 1', to be precise 'Part I' of this scene :P Currently, this scene is 39 seconds long. I made 'a little' diversified compared to the original plan because it turned out to be not very interesting and something was missing. So, I added adequate (I think) cutscenes that were originally meant to be (only) a black background. I decided to add the effects of dripping water (symbolizes sweat in the heroes). I'm curious if you associate it this way :P And appearing mushrooms / mycelium (symbolizes poisoning in Ants Zombie), I know that not everyone may like it, but this is the best that I can do XD


When it comes to 'Part II' of this scene, it will also not be troublesome because we have all the necessary elements :) In addition, let me mention that the behavior of Zip has changed: "...and Zip runs up to Keni and drops to his knee (he is propping up hands on the ground, panting heavily; he's sweaty and exhausted). Keni finishes cranking (opening the gate), turns and yells to Zip: “Get your ass, you moron!” Zip looks at him, then struggles to get up and run (he has scared eyes)..." I made this change because the original situation was too artificial. Now it makes the most sense XD In addition, it turned out that the track (our great artist) also fits perfectly in terms of length - fast pace starts in 39 seconds - just when the action of this animation's 'Part II' starts, so @ChordC, no you will need to change nothing :P I surely made you happy :)


Currently the animation (SWF) 'weighs' - 130MB, so it's quite a lot, but probably because all the scenes have a 'reserved' space :P Like in Reduce 2 - Summary... some guy didn't know that the white background is visible for a while, because 'huge' animations / projects load this way (Flash technology (its creators) did not anticipate this possibility). We will reflect on this content in the comments under this Poster :)


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - January 2nd, 2021


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Welcome everyone!


It's been practically 3 days, folks! :P That's why it's a new (quite large) update today - a new Poster :) I don't know if in the future (when I'm will doing scenes) I'll be able to update (Poster) every 3 days, but we'll see :) How are you feeling today? In the new year?


Due to the big update, I will divide it into several parts :P Well let's go:


Main Menu

Automatically muting the audio when you go to the Playlist Screen - I think this is a good idea as it allows you to control the chaos associated with the sounds,

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Added an "X" button which hides "Tpis" and show will be little buttons for showing them again; of course, all automated so that it doesn't obscure anything essential - I did it for @SayMeBott, hope you like it,

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Playlist Screen

An internactive hyperlink that directs to @ChordC Page on NG. Note: After clicking, the music stops and the buttons go back to the starting point,

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Individual background for each track and a title (large and visible) at the top; below is a quote from @ChordC from NG - should there be more information? How's the genre of the song? E.t.c?

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A very intuitive ComboBox, which has been adapted to the style of this Screen (it was very difficult for me) - includes a list of all songs and the ability to scroll (according to the information on the right) and buttons "Play" and "Stop" (intelligently automated of course),

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"Back" button that allows you to return to the Main Menu and stop the music (of course automated to prevent chaos),

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Credits

Replacing / updating the song in "After Credits" (show photos of the fallen heroes) on our artist's masterpiece,

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What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - December 30th, 2020


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Welcome everyone!


I'm sorry that I didn't add Poster earlier (I was going to), but today I was busy helping and doing chores at home since morning :P Now I'm adding :) How are you feeling, my friends? :P


This Poster is about the first part of ChordC's Music Playlist (so that you can freely listen to all the songs of our music artist) :) Namely the show 'Tip' and a button that takes you to a special screen (where you will be able to choose / listen to these masterpieces). I am currently working on the second part of ChordC's Music Playlist (this screen).


As you can see, there is an informative text (which has already been verified) and a link (a cloud - you can go to the NG profile) and an elegant button that takes you to the mentioned screen. That's all... it's a fairly small update (from the point of view of the work devoted to), but please! I wanted you to see.


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

5

Posted by Mejson - December 26th, 2020


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Welcome everyone!


How are you? Do you have a nice Christmas? Yes? So it's a good time to disturb your quiet time a bit XD Hehehe, because it's best time for a new Poster!


Before you - Credits (I know it's a bit weird XD), i.e. summarizing / extracting and listing the elements used and the role of the (team) in the entire animation.


Ok, I think I will divide the information into two sections to avoid confusion... First - I will introduce what is included / added. Second - I will ask you to check the individual elements (I am not sure if they are correct).


First (added / done):

  • playing music created by @ChordC,
  • centered end credits (flowing from bottom to top),
  • appearing (alternately - once on the right and once on the left) characters with their texts (to the viewer), which will be 10, currently there are 4 due to armors not ready (they will appear later in the animation),
  • standard photos (flowing from bottom to top) of dead characters (on a black background) with sad music (Broken Hearts - Michael Ortega),
  • thanks (to the viewer) and info.


Second (check / verification):

  • do we need any additional sounds, @ChordC (when big white texts appears)?
  • are the characters' texts correct?: "K: What you looking at?!", "M: Don't you have any nails?", "Z: Don't you need my help?", "R: Stunned by my coolness?",
  • should we provide information with @ChordC songs - which scene was it used for? For example: "Over your Shoulder - ChordC (for Scene 1)", "Little Fighters - ChordC (for Credits)",
  • should music (Broken Hearts - Michael Ortega) for photos also be made by @ChordC? @ChordC, would you like to make such sad music for this?
  • what should the informative text about the ending of the second part of this saga sound like? Something like: "End of Reduce 2 Movie" or maybe a longer one?


NOTE: To see the credits, start the animation ("Play"), then click on "Gear" and select "Scene". Then click the scene selection icon and select the last scene ("12"). Credits will show / start after a while.


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - December 21st, 2020


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Welcome everyone!


How are you guys? How was the weekend? I rested after the 'adventures' in the dentist XD. I started practicing for a few days :) It's quite hard, but I can do it! On Sunday, I was working hard on these Flash elements.


By the way... I finished all the necessary MovieClip's which represent all the important moves of the heroes such as walking / running. I know it took me a long time, but... it's a holiday season (you should help your parent) and it's a lot of work. As @ChordC pointed out well - it takes a lot of keyframes, but once I do, I can use them again and again (this MovieClip's) :P This is my secret XD Did you imagine creating character movement? You must have thought something like that :)


What do you think about it, @Cyberdevil@Animetion24@ChordC, @MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


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