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View Profile Mejson
Flash isn't dead... he's still alive in my heart... don't worry my brothers :)

34, Male

Quality Assurance

Second degree IT studies

Kozienice, Poland

Joined on 7/27/08

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Mejson's News

Posted by Mejson - December 18th, 2020


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Welcome everyone!


As 3 days have passed since the previous Poster, and also I'm on vacation for 3 days :P So far it's quite crazy... once a whole day without electricity, and once a visit to the dentist XD Sharp! Hehehehehe


This Poster is entirely devoted to the work of our new miraculous artist: ChordC

Bravo! And congratulations! Really great job! :)


Sounds and Music that will fit perfectly and create an amazing atmosphere! I, @MariogD and @SayMeBott had the pleasure to listen and we are very impressed! :)


Music to be used in Reduce 2 - Pass of Time (Scene 1)! You can listen to this track directly on: https://www.newgrounds.com/audio/listen/988914


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


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6

Posted by Mejson - December 15th, 2020


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Welcome everyone!


Phew, I have finally finished designing / drawing... in this holiday season it is hard to motivate myself to work / create, because the still heard coriander and sincere I help family ensure they actively spent time. How are your preparations for the holidays, my beloved followers? Hehehehehe XD Are you decorating a 'real' / 'living' Christmas tree? Do you prefer artificial? In my family home we have a tradition that the Christmas tree must always be real :P Unfortunately, this year we do not meet in such a large group as always... because you can guess why: / Well... that's life.


Here's a new Poster, namely hero - Rash. Probably some of you was remember him from the previous series: Counter Strike :P As you can see, he is a steadfast and persistent... asshole Hehehehehe XD


The next step (in the project) is to do basic animations such as walking and running. Interestingly, for the 'old' characters, we don't have all the animations - these types of moves.


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

7

Posted by Mejson - December 11th, 2020


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Welcome everyone!


After your great correction / help in the previous Poster, I am impressed :) I am always proud of you! How are you? Ready for the weekend? What do you usually do on the weekend? In the new year I have to prepare / buy a new job... because I am already afraid of my neck from sitting at the computer...


This Poster shows the Scenes selection screen during animation. As you can see, it has been quite modernized, not only visually but also informatively.


Changes that have occurred:


  • removing buttons for Auto Quality,
  • removing my stupid texts under picture XD,
  • adding information about the time to the scene (under the picture),
  • removal of additions to the title / scene name.


I think ("RUN AND HIDE!" In this case) should be uniform without any unnecessary ornaments. What do you think about it? Was it childish before?


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

4

Posted by Mejson - December 8th, 2020


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Welcome everyone!


Due to the fact that these are only minor updates recently, so don't wait too long with new ones :) So it's time for another Poster! Go, go, go!


Before you, the selection screen of Animation Quality, i.e. the choice (quality) made, will be during the entire animation, unless you manually change to another one :) This time without any experimental solution, like failure - Auto Quality XD... P But there is no need to mention the failures :P Forgive me I was trying to combine something with Quality.


This board allows you to set the whole animation to the quality: Low, Medium and High :) (each quality is presented in the form of a different photo, which adequately represents the quality - different levels of blurring of the image) As far as I know, @Cyberdevil will be happy because he can set 'Low' and he will have this quality until the end of the animation :)


Please check if the text is correct:


***
Warning!
This animation has a lot of various details.
***
Select the movie quality display between: Low, Medium or High:
(Suggested quality: Medium - can prevent lags and visually not much different from High,
but significantly improves watching.)


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

6

Posted by Mejson - December 6th, 2020


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Welcome everyone!


New day - new Poster! Hehehe, what's up? Everyone's healthy? I hope so :) Stay healthy in body and mind together! :P


This is the last Poster related to the Main Menu. As you know Reduce 2 - Past of Time is not the main timeline / main events. That's why my mates and I figured out that you should add information about when this part / addition begins.


Here is the text:

'Events within this expansion (animation) begin when our heroes are separated by an unfortunate ambush by Zombies. The group that can't get through must retreat... Keni, Mazurek and Zip. Can they truly hide? Will they survive?'


I believe that the term 'expansion (animation) begin' is important, as it clearly states when it begins.

I would absolutely like the phrase: 'separated by an unfortunate ambush by Zombies', because as you can see it clearly defines 'who the trap is by' and there is a reference (linking) in the word 'Zombies', so it's necessary.


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - December 3rd, 2020


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Welcome everyone!


It's high time for a new Poster and a new design! I know you weren't expecting, but here's the new Poster! :P There is no need to rest on your laurels, and you have to constantly create new ones :)


Here is Reduce 2 - Pass of Time, to be exact, its main menu. As you can see, it has been adjusted and I added various effects to suit the climate of... the inevitably approaching winter (in the world of Reduce), which will have an impact on the heroes :P


I would like to know from you what you think about:

  • new look and inscriptions - is everything legible,
  • character descriptions (from R2 - Summary) - did I 'trim' them well (because they won't fit in full version, of course),
  • in the upper right corner (as on the screen) there is a book icon, which is two buttons: one is a link to R2 - Summary (to learn more about characters - full descriptions), and the other is Ailment (for a specific hero),
  • information balloons - show descriptions and behavior of buttons (two - one per button), whether they are understandable.


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

4

Posted by Mejson - November 27th, 2020


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Welcome everyone!


Due to the fact that the previous Poster (update) was "small", today (a day later) the next one :P As you can see, there were a few fixes, and the time to release is so near, so I want to show everything in front of the Publication Poster (informing about pre-production tests and release date) :P So little time, so many Posters XD


Here is the last Poster with changes / additions in Reduce 2 - Summary :) It's:

  • in this project I set 'Quality' to 'Medium', as it turned out that in most cases / situations there are 'Lags',
  • the above solution gave the reason for 'Tip' (on the left in the Main Menu), which perfectly informs about the current quality of the project and ensures and explains the functioning changes Quality,
  • while on the right side we have information (Promo Commercial XD) about the possibility of joining our Crew / cooperation. This text is from the Poster that promoted Reduce 2, so it's written correctly :) It's perfect - fits perfectly and looks :P


I think that these are great additions / updates that fit perfectly into the whole project :)


Those who have not yet managed to download LOGO, and would like to invite you to this Poster: LOGO_POSTER


What do you think about it, @MariogD@Animetion24, and @Cyberdevil? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

7

Posted by Mejson - November 26th, 2020


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Welcome everyone!


Three days! My brothers from Newgrounds :P Time for a new Poster :) Recently, I'm still working on animating the characters - 'Look' section. Currently, I have 6 more "only" to do, so I think it's not bad :) It turns out that I do one character a day, and on the weekend I will be able to do more :P


However, now I will tell you what I have added / improved under this Poster. And so:

  • I added an icon symbolizing (two arrows) that the puzzles have already been sorted (the icon appears after completing the puzzle),
  • I improved the text display (I changed anti-aliasing to readability type),
  • I added a button to enlarge the arranged picture / foto (4 arrows in different directions),
  • I created a frame that displays a large-sized image / photo (puzzle).


I think this add-on is interesting and useful because the user can see the arranged picture whenever he wants (he may have clicked "trophy" quickly and missed it). In the above, Poster will not present this zoom frame because I do not want to show the secret (in this form it is not clear; you cannot see too much).


Those who have not yet managed to download LOGO, and would like to invite you to this Poster: LOGO_POSTER


What do you think about it, @MariogD@Animetion24, and @Cyberdevil?


Regards,

Mejson


Tags:

4

Posted by Mejson - November 23rd, 2020


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Welcome everyone!


It's been 3 days now, so it's high time for the new Poster XD. Recently I fixed a couple of Bugs (which got cleverly hidden :P) and I'm still working on animating the characters - 'Look' section. Currently, I have 8 more to do, so keep your fingers crossed that I will have time to finish for our premiere - December 1, 2020 :)


However, here is another update ahead of you - I find it quite important, especially for people who will want to come back / continue having fun / discovering secrets / medals. :P It's a code written by us in AS3 (along with @MariogD), which checks (when starting this game) whether a given medal has already been unlocked - I think it's a great solution. :) Well... due to the fact that in the design view (before publication) it's impossible to check it practically, we did tests in the design view, which worked :P We hope it is actually ok. XD


Here is the above code (like in the picture) that you can copy. And here a request to you, @Cyberdevil... Could I please have your someone friend (who knows more AS3) check it out? Does it really make sense? :P


var stoper_Medal: Timer = new Timer(2500, 1);
	stoper_Medal.start();
	stoper_Medal.addEventListener(TimerEvent.TIMER_COMPLETE, ready_start_Medal);

function ready_start_Medal(evt: TimerEvent) {

	var list_medals: Array = com.newgrounds.API.medals;
	for each(var medal in list_medals) {

		if (medal.name == "Mejson's first secret") {
			if (medal.unlocked) {
				summary_hero_secret.mejson_lock_1.gotoAndStop(2);
				summary_hero_secret.mejson_puzzle_1_text.gotoAndStop(2);
				summary_hero_secret.mejson_puzzle_1.gotoAndStop(2);
			} else {
				summary_hero_secret.mejson_lock_1.gotoAndStop(1);
				summary_hero_secret.mejson_puzzle_1_text.gotoAndStop(1);
				summary_hero_secret.mejson_puzzle_1.gotoAndStop(1);
			}
		}
	}
}

The above code is for one (sample) medal named: "Mejson's first secret".


Those who have not yet managed to download LOGO, and would like to invite you to this Poster: LOGO_POSTER


What do you think about it, @MariogD@Animetion24, and @Cyberdevil?


Regards,

Mejson


Tags:

4

Posted by Mejson - November 19th, 2020


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Welcome everyone!


It's high time for a new Poster! I'm currently working on the last set - heroes animation, but that's not what this Poster is about XD


I would like to inform you that I have completed all Puzzles - all 13 different Puzzles. You can arrange them now :) They each have 96 elements to arrange :P I wonder how many people will arrange them all :) Or maybe they won't feel like it? Does the author of this medal game see the statistics somewhere, how many people have unlocked these medals? A few people (even from the crew) said it was too much work and hardly anyone would like it, but I think it's a chalenging because these are secrets from the far future and it shouldn't be easy to discover... Because this information is from future (over a year), so it shoud be a bit tiring :P For me it takes 20 minutes to complete one puzzle. :) I'm glad that I managed to finish this Puzzle XD


Those who have not yet managed to download LOGO, and would like to invite you to this Poster: LOGO_POSTER


What do you think about it, @MariogD@Animetion24, and @Cyberdevil? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5