Would be nice if the voice actors can do inhale and exhale according to their character role, cause then we can tell who is breathing, it adds more distinguishability (you can differentiate characters easily) to the characters. Maybe add a bit of grunts on the breathing to emphasize who is breathing. I think this is better than hearing the same breathing for every character.
What do you think @Mejson @Animetion24 @cyberdevil @Mariogd @SayMeBott
AzureDragoonGX
All sounds good so far. And yeah, I get the want to give the characters respite after they were in a tense first scene. But I think it's only more human for them to continue thinking about their survival, so perhaps after Mazurek finishes his heavy breathing, he is seen inspecting himself for any cuts he might've received while running. It could be explained that Zip has been instructing them to keep doing this as they come back to their (old) sanctuary. We didn't need to see it before because they weren't so overrun back then, but this time they had no safe opportunity prior, so Mazurek remembers to do it now.
It would also serve as a foreshadowing for what's to happen soon in the same scene as well (if the Scene II news page from way back last year is still up to date)
This most likely wouldn't need any sounds, unless the ruffling of the leaf armor is needed. Neither will there be voices, and probably takes all of three seconds at minimum.
What do you think, @Mejson, @Cyberdevil, and @ChordC ?
Mejson
Have you seen 'Scene 1'? Cool? Well, here they take a breath, but as it turns out, it's not a safe place. It will not check or bandage because something... disturbing is about to happen. I stick to the script and only more add character reactions. Zip is very tired and scared / annoyed now. According to the sounds created by our sound master, we stick to the concept of adding sounds to everything, even running or walking.