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Flash isn't dead... he's still alive in my heart... don't worry my brothers :)

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Kozienice, Poland

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Reduce 2 - AutoQuality

Posted by Mejson - November 22nd, 2018


2525285_154294160382_Poster_4-AutoQuality.jpg

 

Hello everyone :),

I can write officially now - I managed to do it :P

What do you think about this? :)

Device operation:

  • checks how much FPS has an animation in real time,
  • checks if the processor is too busy,
  • changes the quality of the animation in real time.

Significantly facilitates the flow of animation: P: P: P

 

On another subject... Who wants to become a beta tester? :)

Regards,

Mejson


4

Comments (6)

ME, i want to be a beta-tester!
This option of automated settings seems incredible. I did not know that actionscript has such a possibilietes.
I can wait to see first scenes.

OK, I understand brother, it's officially one :P
AS3 has amazing and unlimited possibilities.
For example, You can add a FPS speed change to the usual slider :P

Brotherhood rules !!!

This sounds really cool! Don't think I've seen any kind of automatic toggle in a game before. Curious how it'd work in practice too... definitely would be interesting to beta test! :) And of course: to see the rest of it too. XD

Well, when I finish the element - 'the selection of scene' while playing the animation, I add this version on NG without being publised to the beta and I will add some people so that You can see :P

Awesome. :)

Yea, this seems like a good idea I supports this.
-Uncookboi (Ario Payne)

Yes, AutoQuality has one drawback... it pulsates slightly during the animation, but it probably doesn't bother You. We see what others think about it. :P

Ario is your name? My name is Michael :P

@uncookboi @Mejson Ario is name a lot people called not too many use my real name.

Well, OK :P

Hey it's cool to see you're doing commissions too. :D

of course: P