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Mejson
FLASH WILL NEVER DIE WHILE WE'RE ALIVE!

Age 37, Male

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Second degree IT studies

Kozienice, Poland

Joined on 7/27/08

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Reduce 2 - Pass of Time - Scene 1 (Planning/Draft)

Posted by Mejson - July 23rd, 2020


iu_146977_2525285.jpg


Welcome everyone!


We're starting a new project! - Reduce 2 - Pass of Time, which is the first and also only addition to Reduce 2 :)

I know most of you were looking forward to it! Together with my brother (@MariogD) we decided that we want to design all scenes with you!


However, let's start with some interesting information.


I almost finished all the artwork for Reduce 2 - Pass of Time (main menu, nature effects, extras, new quality). I will add to preview when I'm finished. Hope you like it. :)


Beginning:

The animation begins when the heroes are separated by Ant Zombies - Mejson, MariogD, Candy (with ant) and Delsin break through and reach the door. Keni, Zip and Mazurek must turn back and run away because an army of Ant Zombies is chasing them!


Scene 1 - Run and hide!

Inscription (on black background):

Episode 1
Day 13
(~ 1 day earlier)
5:46 AM


Action:

1. Still black background, but with a scary_momment sound followed by heavy panting and heartbeat (echoing). Then brighten up and a narrow screen (panorama) and show three characters (from the waist down) that run to the right: Keni, Mazurek and Zip.
2. Darkening again and scary_momment sound, then brightening (still panorama) and showing the ant zombies - also legs.
3. —||— the characters from head to waist (the same) as they run sweating and panting.
4. —||— the ant zombies from head to waist (the same).
5. Brighten up and Keni turns the crank (opens the gate) is sweaty. Mazurek runs past, and Zip runs to Keni and faces him.
6. Keni finishes crank and turns and shouts to Zip, "Move your ass, moron!". Zip shrugs and frosts his eyes and runs to the right.
7. The Zip runs and Keni blocks the crank with a stick (supports it with a stick) and runs after them.
8. After a while, Ant Zombies run by. Blackout.


Light effect:

Yellow (early morning).


Dialogues:

Keni: "Move your ass, moron!"


What do you think about this scene? Do you have any ideas?


Tags:

5

Comments

Brother, there should be in the dialogue "Keni: "Move your ass, morons!". Because Keni is speaking to the two characters

No, Keni only screams at the Zip - Mazurek has already run.

@Mejson Ok!

And what do you think @Mazurek, @Rashty92, @uncookboi, @SayMeBott, @Animetion24?

Draft for the interquel is looking pretty good so far, Mejson. If there was anything I think the scene could use in addition, I reckon it would be at the same time you provide a narrow shot of team B (the group that separated from Mejson's), there's also a narrow shot of their pursuers, the ants, quickly following behind; maybe showing their moving legs or floating antenna. Then it follows with the full shot at the end. It would serve as a reminder that the enemies our heroes face are always breathing down their necks, even if they are not right behind.

Also, if the crank for the gate is not finished by the time Mazurek reaches it, will we see a dynamic slide from Mazurek into the fortress? Wouldn't be too bad to see; probably a bit campy, but encapsulates the urgency of the situation where none of the heroes can wait for too long.

This idea showing characters (legs), then ant zombies (legs), then characters (from head to waist), then ant zombies (from head to waist)... That idea is great - I've already modified this scene. :)

Showing Mejson, MariogD, Candy and Delsin is an exaggeration and too much at this scene.

It's possible that I have described the next fragment in a not bit of detail - heroes are showns in the fortress and Keni opens the gate with a crank on the right (the gates is on the left and right).

I think too much detail / this scene will be enough long (without hero dynamic slip).

Thanks @Animetion24, I think this one great idea completed the scene very well - I didn't think of it myself, congratulations!

@Animetion24 thank you for your participation and opinion. It is very helpful:
- I like the idea of showing also ant legs (what a pity that I did not think about it ;P). I see @Mejson added it to the script
- I like the idea of showing also Mejson' team (recently thought about it) but we want this part as totally seperated from this second team. We probably won't show them (of course we are planning it now so it can change, let see...)
- I do not like Mazurek's dynamic slide. It is pointles because there are Keni and Zip behind him that also will go through gate. Also they are abandoning the fortress (not going inside), because they know that will not able to hold it. Also Mazurek is serious and smart guy. It does not fit to him.

I think it helpful, too. :)
- Yes, showing Ant Zombies is a brilliant idea. :P
- I rather doubt that we will show the Mejson 'team - no need to exaggerate.
- I totally agree with you, brother.

I think there is no point in adding / changing anything else on this scene any more - I think it is ready. :)

@Mejson Hm.. I don't know whole 'The Reduce' scenario, so it's hard for me to say how it relates to the rest. It looks fine for me.

So, do you like this scene? :P

@SayMeBott there is no Reduce 2 - Pass of Time scenario yet. We just figure out first scene "Guys running from ants" and waiting for your comments, opinions and brillant ideas. We can of course discuss it also on Discord or privately :D

Exactly, but I think we "squeezed" everything out of this scene :P
The next scenes will be more demanding :)

@Mejson ye, i can say that :D

OK, @Cyberdevil is still on vacation so he won't comment it now (maybe he'll say something when he comes back). So let's move on to the next scene.

I really like where you're going with this idea, unfortunately I don't any more ideas to run with as of now.

I'm glad you like it :)

@Mejson @Mazurek @Rashty92 @SayMeBott @Animetion24 I think it a great start.

something

Hmm, is there gonna be a scene where Mejson's cheek get slashed by a projectile? You know, just like old times? Remember in SifvsSA2C in that Mejson bullet dodge scene? similar to that, would be pretty cool, could be a refference to your old videos know? Just a fun idea.

Well... yeah, that was a cool scene :P However, this addition (as mentioned in Tip in the Main Menu) deals with the situation of the characters who have split off from Mejson, MariogD etc. Admittedly, they will appear in the scenes in memories (shown as in the lab). Hmm, firearms will appear in Reduce 4 (the units sent to kill the heroes by this evil one) :P

@Jakefingy @Mejson alright, looking forward fot that. :)

Cool, I can see you have a lot of information to catch up on :P Hmm, a good set of information is in Reduce 2 - Summary which has event and character info :)

@Mejson yeah, gotta rewatch the series a couple of times to get a better understanding of the story. Good thing you made a summary, very handy.

Ohhhhh, a few times? :P I respect :) I think Reduce 2 - Summary explains very well: Map - shows all events (quite detailed), Heroes - shows features / descriptions / disadvantages :P