00:00
00:00
Mejson
FLASH WILL NEVER DIE WHILE WE'RE ALIVE!

Age 37, Male

Senior Software QA

Second degree IT studies

Kozienice, Poland

Joined on 7/27/08

Level:
60
Exp Points:
38,720 / 100,000
Exp Rank:
266
Vote Power:
10.00 votes
Audio Scouts
1
Rank:
Master Sergeant
Global Rank:
1,123
Blams:
2,696
Saves:
5,257
B/P Bonus:
28%
Whistle:
Normal
Trophies:
13
Medals:
273
Supporter:
3y 7m 21d

R2 - Pass of Time (Scene 2 - Good beginning)

Posted by Mejson - February 9th, 2021


iu_238683_2525285.png


Welcome everyone!


Time for a new Poster! Not only for the principle of adding a new Poster, but also to cover some issues... well as usual problems arise XD


Let me start with the most obvious thing, namely - 'Reduce 2 - Pass of Time' has 12 scenes, and each scene will last around 1 minute, and sometimes probably longer, so... I will probably have to divide this animation into: Part I and Part II XD In addition, there is also a problem with the End Credits, which will have to be done in the "old" style, because to be able to convert our animation to MP4, there cannot be any AS3... so the end credits themselves can last 2-3 minutes XD. All the worries and process involved in converting SWF to MP4 will be discussed in another Poster in the future, so that's a worry for another time...


Now let's focus our attention on 'Scene 2'... well, this scene begins by showing some terrain - Roots (with morning lighting and nature sounds) - 4.3s. And then a close-up on Mazurek crouched on his knee, breathing deeply (he's sweating) - 4.3s, and a drop of sweat is dripping down his head and dripping. I believe that it is worth showing the feelings and emotions as well as real human reactions of our heroes. Therefore, I am asking you - @ChordC for help with the sounds (I came to the conclusion that the sound should be added every bit of the scene, and not at the very end because it is a tedious process).


I need these sounds:

Mazurek - inhale_1 - 0.4s

Mazurek - exhale_1 - 0.4s

Mazurek - inhale_2 - 0.4s

Mazurek - exhale_2 - 0.6s

Mazurek - inhale_3 - 0.4s

Mazurek - exhale_3 - 0.9s


It seems to me that a heartbeat is not needed, we want to show that our heroes are tired (adrenaline has already fallen).


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

5

Comments

All sounds good so far. And yeah, I get the want to give the characters respite after they were in a tense first scene. But I think it's only more human for them to continue thinking about their survival, so perhaps after Mazurek finishes his heavy breathing, he is seen inspecting himself for any cuts he might've received while running. It could be explained that Zip has been instructing them to keep doing this as they come back to their (old) sanctuary. We didn't need to see it before because they weren't so overrun back then, but this time they had no safe opportunity prior, so Mazurek remembers to do it now.

It would also serve as a foreshadowing for what's to happen soon in the same scene as well (if the Scene II news page from way back last year is still up to date)

This most likely wouldn't need any sounds, unless the ruffling of the leaf armor is needed. Neither will there be voices, and probably takes all of three seconds at minimum.

What do you think, @Mejson, @Cyberdevil, and @ChordC ?

Have you seen 'Scene 1'? Cool? Well, here they take a breath, but as it turns out, it's not a safe place. It will not check or bandage because something... disturbing is about to happen. I stick to the script and only more add character reactions. Zip is very tired and scared / annoyed now. According to the sounds created by our sound master, we stick to the concept of adding sounds to everything, even running or walking.

Would be nice if the voice actors can do inhale and exhale according to their character role, cause then we can tell who is breathing, it adds more distinguishability (you can differentiate characters easily) to the characters. Maybe add a bit of grunts on the breathing to emphasize who is breathing. I think this is better than hearing the same breathing for every character.

What do you think @Mejson @Animetion24 @cyberdevil @Mariogd @SayMeBott

I already said it, but well... as you can see Zip, Mazurek are not interested in active help - they are not interested in this animation... They only record the voice once a year... Unfortunately that's true, so they can't... And if when it comes to Plasmarift, I once asked him to record sounds for Steve Zombie, he said - no. Cyberdevil recorded and we was lucky because otherwise it would have been very bad...

Friend, can you record this please? I think you're doing great. I'll do it much worse... We need such sounds because the ones we already have are too short... I don't think that breathing is very different, ordinary people do not recognize sounds like you :) So please help, you are amazing! :D And besides, for Keni, I lowered the tone of the sounds in the previous scene, and it was not too recognizable.

@Mejson understood, I’ll try my best to make the sounds ;)

Thank you very much! You're the best! You took this series to the heights! :D

@ChordC I agree with you. More versions of 'breathing' = better effect. <<I still hear 'Thanks' (Mariogd) in nightmares..>>
@Mejson I understand. Well.. :/

I know @SayMeBott, but you know... we're not going to force our buddies into the project, although this animation is about them. :/