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Mejson
FLASH WILL NEVER DIE WHILE WE'RE ALIVE!

Age 37, Male

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Second degree IT studies

Kozienice, Poland

Joined on 7/27/08

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3y 7m 22d

R2: Pass of Time - Part I (Scene 2 - Finished!)

Posted by Mejson - April 2nd, 2021


iu_270199_2525285.png


Welcome everyone!


It's been 9 days since the last Poster, which is more or less as usual... except that it's a unique Poster, as it documents the completion of 'Scene 2'! :D Personally, I admit that this scene was a big challenge (for me), and the processing itself took quite a long time, although it's not surprising as this scene contains longer moments of the fight. This 'Scene 2' is 90.5s, so quite a long time. The two scenes ('Scene 1' and 'Scene 2') are 147.7s. You can see that there are some consequences, which we will discuss below (I think some already figured it out).


First of all, I would like to thank the whole team without which this animation could not have been made! Thank you very much! All together and individually!


I decided that there is no point in posting (in the Poster) the next (previous) events, because there is no point in revealing the content to everyone - let it be a surprise. And those who have access to the project can watch it for themselves. :)


The second quite important piece of information is the fact that we (together with my brother) decided to divide this project into two parts. Adequately are 'Reduce 2: Pass of Time - Part I' and 'Reduce 2: Pass of Time - Part II'. Of course, separate projects will be adequately created for the .mp4 version. Coming back to the main thread... in the main menu of this animation I changed the designation to: R2: Pass of Time - Part I, as in the print screen below:


iu_270198_2525285.jpg


The third and most unclear thing is the division of the animation... how many scenes should there be in each part ('Part I' and 'Part II'). Contrary to appearances, it's not easy, because one scene is not equal to another... and it should be divided in such a way that both (mentioned) parts of the animation are equally interesting and contain: combat, plot and emotions.


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott? I updated the .exe file, so feel free to watch and opinion :)


Regards,

Mejson


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Comments

Looks good. :) Regarding how to split the parts, I suppose the ideal would be to either split it at a cliffhanger if there is one close to midway point, or at any conclusive moment that's the closest? Always good to either end a part in a good way, or to end it in a way you look forward to the next bit. As long as it doesn't feel fragmented. That you just end abruptly, in the middle of something you'd expect to finish first.

Thanks! Well gentlemen... I calculated and it turned out that 'Scene 2' was 300h working (50 days x ~6h): P So I hope you will be delighted with the result of this scene XD

Wooooah that's a lot of time! Nice work!!!

Well, I think it's such a minimum XD I suspect it could be more :P Probably around 400h :) Cool, I think this scene is amazing :) There is nothing to fault this scene :P

OK I have to say, @Mejson you have impressed me. Scene is very good.
@ChordC thank you for sounds, they have improved this scene greatly

I believe that we have achieved a new level of animation quality together! Congratulations! :D :D :D

@MariogD @Mejson My pleasure, the animation is pretty good, it looks more fluid and convincing than the previous episodes ;)

I have a bit of a problem though, after Keni Snapped the Zombie's neck, the music just abruptly ends, it feels kind of awkward for me. Maybe make the music fade out slowly, so that it can release the tension of the scene slowly.

Pretty cool? XD I think she's brilliant! :D Well, definitely better than the previous ones.

Hmmm, the music ends because the stage ends :) Ok, I can do that, but if you have lag a bit, it may end earlier than you would like... and if it is 'stop' the music at the end of the stage, everyone it can be stopped at another time. Ok, I'll do it if it irritates your bat ears so much :D Hehehe.

PS. This is also the case with music in the previous scene.

@Mejson Yes, definitely :D

If it is possible, yeah, do it ;). I know that it is a small inconvenience, but sometimes, it's the little things that matter ;). You can do it for the previous scene as well if you want.

Ok I'll do :) You're the sound specialist here :P
The sound is going to fade out from the start of the blackout and to the end of the scene? Yes?

@MariogD @ChordC @Mejson I totally agree with that :)

Ok, super! I'm glad you liked it very much!

Thanks to optimization, the animation can be watched in full screen :D Hmmm, I will add a script at the beginning of the whole project, which will allow you to switch to full screen mode. After clicking 'Space Bar', the screen will be full, and when you click again - it will return to the normal window :P

@Mejson “ fade out from the start of the blackout and to the end of the scene”
Yeah, just like that ;)

OK, mate!

@Cyberdevil, @Animetion24, @ChordC, @MariogD, @SayMeBott, mates, I upload fix version (exe) about music :) Personally, I don't hear too much difference :D But, OK :P Unfortunately, I didn't manage to do this script, I don't want to waste any more time on this :/ I'm tired... I have to a little rest.

@Mejson No problem mate, you’ve done a lot, you deserve the break ;). It does sound better now ;)

Thank you mate! :) It's nice that you like it! :D I did it for you :) Because others probably wouldn't notice the difference XD

@Cyberdevil, @Animetion24, @ChordC, @MariogD, @SayMeBott, mates, well yeah, I haven't done any animations for a few days... but, I'm creating (in Excel) a workbook / plan of all the scenes to have a clear look at the scenes. When I'm finished, I will add a Poster with a summary, and the file itself will be added to the shared data (for crew) to the project, which you will be able to read. :) This file will be in Polish, but it contains links to the NG version - Posters :D

Initially, I can say that there will not be such sharp scenes as 'Scene 2', maybe a little one. And therefore it is adequately easier to make :P This project is strongly focused on presenting the plot / events.