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Mejson
FLASH WILL NEVER DIE WHILE WE'RE ALIVE!

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Reduce 3 - High-Level Planning (Part III)

Posted by Mejson - March 6th, 2022


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Welcome everyone!


It's been almost two weeks since the last Poster. It's time for the next one! How are you holding, my compadres?


I'm still working on splitting / checking dialogues of characters. There are a lot of them in Part II... Around 500. I know that it takes me over 3 weeks, but this is how long it takes XD More details (info) from dubbing progress in the next Poster!


But let's go back to the current Poster. Here's High-Level Planning for Part III... well, but not the last two scenes. These scenes will be later...


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Colizza@XavierDalton@MATRVG?


Regards,

Mejson


SCENE 13 - Dilemmas

Day 38 (~1 day later)
7:28 AM - Yellow (morning)


Main assumptions:

- Mr. Mate dream (sleeps) - drives into the garage (on a motorcycle); he talks with Havoc on the phone; Mr. Mate fights 12 agents who are effectively eliminated by him; eventually the last few agents (3 or 4) overpower Mr. Mate. He wakes up in surprise (he has never been tormented by the nightmares of the past).

- Remorse Mr. Mate's - Mr. Mate walks over to the unconscious Mejson; crouches next to him, sad and remorsefully speaks (as if to himself) about too late reaction by saving Mejson; Mr. Mate begins to show emotions.

- Serious conversation between MariogD and Delsin - combat (heroes conflict - Mejson and Keni); the departure of the heroes; comforting oneself with left (donated) equipment (one full armor and others); the question of leadership (at Mejson's "absence").

- Bott* train up Candy - Bott* is sitting and mobilizing Candy, who is standing with a stick in front of the training pole, but does not understand the situation completely; Bott* is disappointed but doesn't give up.


SCENE 14 - Decisions

Day 40 (~2 days later)
10:16 AM - Normal (midday)


Main assumptions:

- Bott* to hand Ayahuasca (psychoactive drink) to Candy - After drinking, Candy lies down on the ground, and Bott* whispers in his ear (sits down close to him); “entering” Candy's mind; Bott* directs Candy to visualize the best memory; this is the moment when Mejson agrees to keep the ant, and then hugs Candy.

- Honest (confiding) conversation between MariogD and Delsin - MariogD is depressed and blames himself; Delsin comforts him; MariogD believes that Delsin should become the interim leader; Delsin is surprised but accepts the offer; MariogD wants to do a conference with Mr. Mate, but Delsin refuses (he doesn't trust Mr. Mate).

- Mr. Mate curious (examines the vessel) - Mr. Mate goes to the site of the “rite”; crouches curiously, picks up the vessel and smells (it disgusts him); Mr Mate raises his head and stares ahead suspiciously (he squint one's eyes).

- Candy and Bott* by the spider - The spider is larger and grayer; Candy takes care of the spider (he feeds it and pet it); Bott* watches and takes notes (he has a wood tablet and a pencil from a stick); Bott* talks (to himself) happy with the results; Candy (happy) is only focused on the spider.


SCENE 15 - Emotions

Day 41 (~1 day later)
11:22 AM - Normal (midday)


Main assumptions:

- Bott* to hand Ayahuasca (psychoactive drink) to Candy again - After drinking, Candy lies down on the ground, and Bott* whispers in his ear (sits down close to him); "Getting into" Candy's mind; Bott* directs Candy to visualize his most terrible memory; this is the moment when Mejson is pinned down by Steve Zombie and Mejson is about to die. Bott* creates fear in Candy, which turns into anger; Candy wakes up furiously and attacks the training pole (with a stick); Bott* is surprised and then pleased.

- Confrontation of Mr. Mate and Delsin - Mr. Mate watched the “rite”; Mr. Mate goes to see Delsin because he decides to let him know; Delsin ignores Mr. Mate and does not want to talk to him (they part ways irritated); Mr. Mate decides to inform Mejson about this “rite” (when Mejson wakes up).

- Bott* and Candy's training fight - Bott* undertakes a training fight with Candy; Bott* knows exactly what to say to put Candy in the right mood (martial); Bott* gladly comments on the fight and talks to Shevy.


SCENE 16 - Return of the King

Day 42 (~1 day later)
10:19 AM - Normal (midday)


Main assumptions:

- Mejson's Awakening - Mejson is alone, suddenly his eyelid is trembling; entrance to Mejson's head; Steve humorously wakes Mejson; they talk for a while about previous events; Steve cheers him up - saying they fought "together" to the end; back to reality - Mejson painfully gets up (hiss of pain) and talks to himself; goes to the others.

- Confession Mr. Mate - Mr. Mate unexpectedly enters the tent after hearing Mejson's voice; cordial words of both heroes; Mr. Mate grows serious; Mr. Mate informs about Delsin's prejudices and invites Mejson to see what Bott* is doing (outside); Mejson thanks for the info and says he'll take care of it.

- Training - Candy, MariogD and Bott* - MariogD, interested in training, decided to train with Candy; MariogD and Bott* comments; MariogD is injured in the hand (abrasion); nobody expected this.

- Here comes Mejson - Mejson yells at Bott* for experimenting on Candy (he did so without consulting anyone); Mejson says hello with MariogD (MariogD is embarrassed when see Mejson).

- Another slating - Here comes Delsin (hearing loud screams); Delsin greets joyfully, but his joy does not last long; Mejson slates Delsin for his prejudices against Mr. Mate. Delsin looks down as he thinks of Mejson's words.

- Other emotions - Mejson goes to the right complaining of pain; then he calls on MariogD, who reluctantly comes (he is ashamed), but Mejson does not ask, but orders him; they start talking and the camera goes to the right; Bott* looks at Bill suspiciously, then checks his pulse; Bill is dead; Bott* is shocked and screams (summons comrades).

Tags:

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Comments

Great planning came from you, man! Started to think you weren't gonna make it to make a News Post. Shame I am stuck at twentieth clip, I am exhausted due to learning other things about my work and it has been getting me tired. I kept sleeping after I came from work...

I did animate the clip a little, anyway. But most of my free time for this, I was writing plots of Line of Work. It is halfway done!

I don't do it myself. XD People from the band help me. I will not make it on time? :P It's sorry to hear... : / I also take naps. How do you predict? How long will be 'Line of Work'? Will you divide into 'Parts'?

Thanks for comment!

Great script! I hope the project continues till the end!

Thanks! It will, but it takes a long time... I'm currently working on dialogue. A lot of them...

These scenes are very important because they develop all remaining heroes:
Mejson - after revolt he returns and is ready to prepare team for hard times
Delsin - most loyal and responsible member of Mejson’ team. He got a possibility to be a leader, but private prejudice makes that he needs more time to fully replace Mejson
Mariogd - feels guilty about Mejson, maybe this traumatic event fasten process of growing up
Mr Mate - most clever guy in Mejson team. We develop his relation with Mejson and show that even assassin is still human
Bott* - the same chaotic, a little “mad scientist”
Candy - autism seems to regress a little faster thanks to bott*’s “drug”
Especially like
- Delsin and Mate issue finally has some consequences
- Bott* makes drugs
- Mejson shows who is the boss

Speaking of voice recording - its not easy. Especially for my throat when Bott* goes crazy... and guess what? This project is worth it!

#RespectForVoiceActors

Yes, what challenges voice actors get are... sometimes very emotionally complex dialogues. Respect!

@Mejson

How long will be "Line of Work"? Great question, man. I do not know that :P But more it takes long, better it will be! Trust me. ;)

No, I won't divide it. But like Call of Duty, there'll be story mode and some other modes... I am thinking CS Beta mode, earlier beta versions, where knife didn't even take place yet. If you are out of ammo, you cannot do anything else to do the kill. I will think about CS 1.6 mode for the sequel one, besides the story mode.

Story mode will be undivided, making it like movie :3 But I can divide it on YouTube, through video bar, like:

0:00 Prologue
1:34 Act I
37:22 Act II
01:02:18 Act III
01:42:53 Epilogue

If you know what I mean.

Thanks for the reply!

I trust! That it will :)

OK, let's say I understand :P I haven't played CS much... XD

I understand, interesting. As much as I'd like to see it already. When do you expect to end? Such to define generally.

Cool!

Huh, Mr. Mate’s back story? Interesting, looking forward to that :)

Cool, maybe I'll be able to start soon :P

High level planning looks pretty good.

I think the only thing I'd like to add is perhaps giving a reason for Mr. Mate's tardiness to defuse the battle between Mejson and Keni, which Delsin brings up either with Mejson when the latter confronts him about the prejudices, or with Mr. Mate himself? After all, such a great assassin "sleeping through" most of the fight doesn't sound likely, and Delsin might reckon this is a part of Mate's plan to be able take over for himself and/or kill them all.

That's good. Thanks!

Reason? He was not late... He did not react earlier because he did not feel the emotions that appeared later... And he probably thinks that it was a matter of honor between Mejson and Keni. This is, in a way, the development of Mr. Mate - he starts to care and feel emotions. Besides, anyone could react, but they didn't to this...

@Animetion24, how is your dialogue recording (for Delsin)? What progress?

Much health!

@Animetion24 good idea. We will add:
During conversation between Delsin and Mariogd in scene 13, Delsin will say something like “it’s strange that Mate was so late, at least he is skilled assasin.” Mariogd will ignore or slightly defend Mate. It will be reminded about Delsin and Mate mistrust.

We can add. MariogD is too devastated to react aggressively, but he can say something calmly.