Welcome everyone!
It's been 9 days since the last Poster, which is more or less as usual... except that it's a unique Poster, as it documents the completion of 'Scene 2'! :D Personally, I admit that this scene was a big challenge (for me), and the processing itself took quite a long time, although it's not surprising as this scene contains longer moments of the fight. This 'Scene 2' is 90.5s, so quite a long time. The two scenes ('Scene 1' and 'Scene 2') are 147.7s. You can see that there are some consequences, which we will discuss below (I think some already figured it out).
First of all, I would like to thank the whole team without which this animation could not have been made! Thank you very much! All together and individually!
I decided that there is no point in posting (in the Poster) the next (previous) events, because there is no point in revealing the content to everyone - let it be a surprise. And those who have access to the project can watch it for themselves. :)
The second quite important piece of information is the fact that we (together with my brother) decided to divide this project into two parts. Adequately are 'Reduce 2: Pass of Time - Part I' and 'Reduce 2: Pass of Time - Part II'. Of course, separate projects will be adequately created for the .mp4 version. Coming back to the main thread... in the main menu of this animation I changed the designation to: R2: Pass of Time - Part I, as in the print screen below:
The third and most unclear thing is the division of the animation... how many scenes should there be in each part ('Part I' and 'Part II'). Contrary to appearances, it's not easy, because one scene is not equal to another... and it should be divided in such a way that both (mentioned) parts of the animation are equally interesting and contain: combat, plot and emotions.
What do you think about it, @Cyberdevil, @Animetion24, @ChordC, @MariogD, @SayMeBott? I updated the .exe file, so feel free to watch and opinion :)
Regards,
Mejson