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Mejson
FLASH WILL NEVER DIE WHILE WE'RE ALIVE!

Age 37, Male

Senior Software QA

Second degree IT studies

Kozienice, Poland

Joined on 7/27/08

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Mejson's News

Posted by Mejson - January 8th, 2021


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Welcome everyone!


It's been 5 days since the last update (Poster), I know it's a bit longer than usual (I got you used to frequent updates XD), but creating 'Scenes' takes much longer... unfortunately. I know you would like to make a scene take the proverbial 'work week', but it's not possible. Unfortunately, it takes so long.


Here is 'Scene 1', to be precise 'Part I' of this scene :P Currently, this scene is 39 seconds long. I made 'a little' diversified compared to the original plan because it turned out to be not very interesting and something was missing. So, I added adequate (I think) cutscenes that were originally meant to be (only) a black background. I decided to add the effects of dripping water (symbolizes sweat in the heroes). I'm curious if you associate it this way :P And appearing mushrooms / mycelium (symbolizes poisoning in Ants Zombie), I know that not everyone may like it, but this is the best that I can do XD


When it comes to 'Part II' of this scene, it will also not be troublesome because we have all the necessary elements :) In addition, let me mention that the behavior of Zip has changed: "...and Zip runs up to Keni and drops to his knee (he is propping up hands on the ground, panting heavily; he's sweaty and exhausted). Keni finishes cranking (opening the gate), turns and yells to Zip: “Get your ass, you moron!” Zip looks at him, then struggles to get up and run (he has scared eyes)..." I made this change because the original situation was too artificial. Now it makes the most sense XD In addition, it turned out that the track (our great artist) also fits perfectly in terms of length - fast pace starts in 39 seconds - just when the action of this animation's 'Part II' starts, so @ChordC, no you will need to change nothing :P I surely made you happy :)


Currently the animation (SWF) 'weighs' - 130MB, so it's quite a lot, but probably because all the scenes have a 'reserved' space :P Like in Reduce 2 - Summary... some guy didn't know that the white background is visible for a while, because 'huge' animations / projects load this way (Flash technology (its creators) did not anticipate this possibility). We will reflect on this content in the comments under this Poster :)


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - January 2nd, 2021


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Welcome everyone!


It's been practically 3 days, folks! :P That's why it's a new (quite large) update today - a new Poster :) I don't know if in the future (when I'm will doing scenes) I'll be able to update (Poster) every 3 days, but we'll see :) How are you feeling today? In the new year?


Due to the big update, I will divide it into several parts :P Well let's go:


Main Menu

Automatically muting the audio when you go to the Playlist Screen - I think this is a good idea as it allows you to control the chaos associated with the sounds,

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Added an "X" button which hides "Tpis" and show will be little buttons for showing them again; of course, all automated so that it doesn't obscure anything essential - I did it for @SayMeBott, hope you like it,

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Playlist Screen

An internactive hyperlink that directs to @ChordC Page on NG. Note: After clicking, the music stops and the buttons go back to the starting point,

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Individual background for each track and a title (large and visible) at the top; below is a quote from @ChordC from NG - should there be more information? How's the genre of the song? E.t.c?

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A very intuitive ComboBox, which has been adapted to the style of this Screen (it was very difficult for me) - includes a list of all songs and the ability to scroll (according to the information on the right) and buttons "Play" and "Stop" (intelligently automated of course),

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"Back" button that allows you to return to the Main Menu and stop the music (of course automated to prevent chaos),

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Credits

Replacing / updating the song in "After Credits" (show photos of the fallen heroes) on our artist's masterpiece,

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What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - December 30th, 2020


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Welcome everyone!


I'm sorry that I didn't add Poster earlier (I was going to), but today I was busy helping and doing chores at home since morning :P Now I'm adding :) How are you feeling, my friends? :P


This Poster is about the first part of ChordC's Music Playlist (so that you can freely listen to all the songs of our music artist) :) Namely the show 'Tip' and a button that takes you to a special screen (where you will be able to choose / listen to these masterpieces). I am currently working on the second part of ChordC's Music Playlist (this screen).


As you can see, there is an informative text (which has already been verified) and a link (a cloud - you can go to the NG profile) and an elegant button that takes you to the mentioned screen. That's all... it's a fairly small update (from the point of view of the work devoted to), but please! I wanted you to see.


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


Tags:

5

Posted by Mejson - December 26th, 2020


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Welcome everyone!


How are you? Do you have a nice Christmas? Yes? So it's a good time to disturb your quiet time a bit XD Hehehe, because it's best time for a new Poster!


Before you - Credits (I know it's a bit weird XD), i.e. summarizing / extracting and listing the elements used and the role of the (team) in the entire animation.


Ok, I think I will divide the information into two sections to avoid confusion... First - I will introduce what is included / added. Second - I will ask you to check the individual elements (I am not sure if they are correct).


First (added / done):

  • playing music created by @ChordC,
  • centered end credits (flowing from bottom to top),
  • appearing (alternately - once on the right and once on the left) characters with their texts (to the viewer), which will be 10, currently there are 4 due to armors not ready (they will appear later in the animation),
  • standard photos (flowing from bottom to top) of dead characters (on a black background) with sad music (Broken Hearts - Michael Ortega),
  • thanks (to the viewer) and info.


Second (check / verification):

  • do we need any additional sounds, @ChordC (when big white texts appears)?
  • are the characters' texts correct?: "K: What you looking at?!", "M: Don't you have any nails?", "Z: Don't you need my help?", "R: Stunned by my coolness?",
  • should we provide information with @ChordC songs - which scene was it used for? For example: "Over your Shoulder - ChordC (for Scene 1)", "Little Fighters - ChordC (for Credits)",
  • should music (Broken Hearts - Michael Ortega) for photos also be made by @ChordC? @ChordC, would you like to make such sad music for this?
  • what should the informative text about the ending of the second part of this saga sound like? Something like: "End of Reduce 2 Movie" or maybe a longer one?


NOTE: To see the credits, start the animation ("Play"), then click on "Gear" and select "Scene". Then click the scene selection icon and select the last scene ("12"). Credits will show / start after a while.


What do you think about it, @Cyberdevil@Animetion24@ChordC@MariogD@SayMeBott@Mazurek and Rashty92? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5

Posted by Mejson - December 21st, 2020


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Welcome everyone!


How are you guys? How was the weekend? I rested after the 'adventures' in the dentist XD. I started practicing for a few days :) It's quite hard, but I can do it! On Sunday, I was working hard on these Flash elements.


By the way... I finished all the necessary MovieClip's which represent all the important moves of the heroes such as walking / running. I know it took me a long time, but... it's a holiday season (you should help your parent) and it's a lot of work. As @ChordC pointed out well - it takes a lot of keyframes, but once I do, I can use them again and again (this MovieClip's) :P This is my secret XD Did you imagine creating character movement? You must have thought something like that :)


What do you think about it, @Cyberdevil@Animetion24@ChordC, @MariogD@SayMeBott@Mazurek and Rashty92?


Regards,

Mejson


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6

Posted by Mejson - December 18th, 2020


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Welcome everyone!


As 3 days have passed since the previous Poster, and also I'm on vacation for 3 days :P So far it's quite crazy... once a whole day without electricity, and once a visit to the dentist XD Sharp! Hehehehehe


This Poster is entirely devoted to the work of our new miraculous artist: ChordC

Bravo! And congratulations! Really great job! :)


Sounds and Music that will fit perfectly and create an amazing atmosphere! I, @MariogD and @SayMeBott had the pleasure to listen and we are very impressed! :)


Music to be used in Reduce 2 - Pass of Time (Scene 1)! You can listen to this track directly on: https://www.newgrounds.com/audio/listen/988914


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

6

Posted by Mejson - December 15th, 2020


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Welcome everyone!


Phew, I have finally finished designing / drawing... in this holiday season it is hard to motivate myself to work / create, because the still heard coriander and sincere I help family ensure they actively spent time. How are your preparations for the holidays, my beloved followers? Hehehehehe XD Are you decorating a 'real' / 'living' Christmas tree? Do you prefer artificial? In my family home we have a tradition that the Christmas tree must always be real :P Unfortunately, this year we do not meet in such a large group as always... because you can guess why: / Well... that's life.


Here's a new Poster, namely hero - Rash. Probably some of you was remember him from the previous series: Counter Strike :P As you can see, he is a steadfast and persistent... asshole Hehehehehe XD


The next step (in the project) is to do basic animations such as walking and running. Interestingly, for the 'old' characters, we don't have all the animations - these types of moves.


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

7

Posted by Mejson - December 11th, 2020


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Welcome everyone!


After your great correction / help in the previous Poster, I am impressed :) I am always proud of you! How are you? Ready for the weekend? What do you usually do on the weekend? In the new year I have to prepare / buy a new job... because I am already afraid of my neck from sitting at the computer...


This Poster shows the Scenes selection screen during animation. As you can see, it has been quite modernized, not only visually but also informatively.


Changes that have occurred:


  • removing buttons for Auto Quality,
  • removing my stupid texts under picture XD,
  • adding information about the time to the scene (under the picture),
  • removal of additions to the title / scene name.


I think ("RUN AND HIDE!" In this case) should be uniform without any unnecessary ornaments. What do you think about it? Was it childish before?


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

4

Posted by Mejson - December 8th, 2020


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Welcome everyone!


Due to the fact that these are only minor updates recently, so don't wait too long with new ones :) So it's time for another Poster! Go, go, go!


Before you, the selection screen of Animation Quality, i.e. the choice (quality) made, will be during the entire animation, unless you manually change to another one :) This time without any experimental solution, like failure - Auto Quality XD... P But there is no need to mention the failures :P Forgive me I was trying to combine something with Quality.


This board allows you to set the whole animation to the quality: Low, Medium and High :) (each quality is presented in the form of a different photo, which adequately represents the quality - different levels of blurring of the image) As far as I know, @Cyberdevil will be happy because he can set 'Low' and he will have this quality until the end of the animation :)


Please check if the text is correct:


***
Warning!
This animation has a lot of various details.
***
Select the movie quality display between: Low, Medium or High:
(Suggested quality: Medium - can prevent lags and visually not much different from High,
but significantly improves watching.)


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek?


Regards,

Mejson


Tags:

6

Posted by Mejson - December 6th, 2020


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Welcome everyone!


New day - new Poster! Hehehe, what's up? Everyone's healthy? I hope so :) Stay healthy in body and mind together! :P


This is the last Poster related to the Main Menu. As you know Reduce 2 - Past of Time is not the main timeline / main events. That's why my mates and I figured out that you should add information about when this part / addition begins.


Here is the text:

'Events within this expansion (animation) begin when our heroes are separated by an unfortunate ambush by Zombies. The group that can't get through must retreat... Keni, Mazurek and Zip. Can they truly hide? Will they survive?'


I believe that the term 'expansion (animation) begin' is important, as it clearly states when it begins.

I would absolutely like the phrase: 'separated by an unfortunate ambush by Zombies', because as you can see it clearly defines 'who the trap is by' and there is a reference (linking) in the word 'Zombies', so it's necessary.


What do you think about it, @Cyberdevil@Animetion24@MariogD@SayMeBott and @Mazurek? I updated both the swf in the project and the exe file, so feel free to watch and opinion :)


Regards,

Mejson


Tags:

5